I'm a passionate game designer who wants to create inmersive experiences. That's why i've been studying to become a technical game developer at the Universidad Argentina de la Empresa for the last 5 years.
I like to work on teams with sense of belonging, hear to the others and being open to diferent perspectives about the projects. I like to think that the process of learning and becoming a better game designer simply never ends.
Universidad Argentina de la Empresa | 2019 - 2023
Instituto DaVinci | 2018 - 2019
Indie Developer and Game Design Consulting | 2022 - To this day
Playtester | 2022 - 2022
Commercial Employee | 2019 - To this day
Administrative Sales and Management Clerk | 2016 - 2018
My university programming study plan was C# oriented, that's why Unity became my main engine to develop my projects. I've learned about OOP and design patterns
I've learned basics of Unreal Engine blueprint programming, level design and assets management
I've learned to edit images and fix photos as a hobbie but later i started using it to create seamlesss textures and making pixelart.
I mostly use it to create simple 2D elements as sprites or UI components for my games but i also like to use it as a level design tool.
I use it to elaborate simple 3D models for my prototypes because of the simple usage and the well
After i've learned the basics of shaders and post processing, i started to use Amplify to create them with fully customizable properties.
A humble tribute to the argentinian arcade "Nave" made in a custom C# Engine
Developed by Tomás Sossich (Programming, Game Design and Art) and Lonar Cabello (Programming)
View on Itch.ioLittle platformer about a 30's detective fighting to clean the streets from the gangsters and the alcohol.
Developed by Tomás Sossich
View on Itch.ioA coward Knight who lost his sword and shield running away from a dragon, falls into an dark and ancient dungeon. So a new adventure begins trying to find a way out between evil creatures and mortal traps.
Developed by Tomás Sossich (Game Design and Level Design), Horacio Nieva (Programming and Optimization) and Maximiliano Pérez (IA programming)
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