Hello there i'm

Tomás Sossich

Video Game Enthusiast, Game Designer, Unity Developer

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About Me

Commerce Manager and Indie Game Developer

I’m a passionate game designer dedicated to creating immersive experiences. Over the past six years, I’ve been honing my skills as a technical game developer at the Universidad Argentina de la Empresa.

I thrive in collaborative teams where there’s a strong sense of belonging. I value listening to others and embracing diverse perspectives to enhance the project. I believe the journey of learning and refining my craft as a game designer is ongoing and ever-evolving.

I also identify with the design philosophy of Jesse Schell, particularly his focus on creating experiences where carefully crafted stimuli evoke specific emotions to achieve a desired outcome.

Name: Tomás Valerio Sossich
Age: 27
Residence: Buenos Aires, Argentina

Skills

Unity Engine, C#, Systems Design, Prototyping, Level Design, Documentation, Communicating Ideas.

My Education

University Technician in Video Game Development.

Universidad Argentina de la Empresa | 2019 - 2024

Videogame Developer Technician

Instituto DaVinci | 2018 - 2019

Experience

Freelance

Indie Developer and Game Design Consulting | 2022 - To this day

Playtester | 2022 - 2023

Other Experiences

Refrigas

Commercial Manager | 2019 - To this day

Plastar Buenos Aires

Administrative Employee and Sales Manager | 2016 - 2018

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Knowlegde and Tools

Unity

My academic focus on C# programming led me to embrace Unity as my primary development engine. Through my studies, I gained a comprehensive understanding of object-oriented programming (OOP) and design patterns.

Unreal Engine

I’ve developed a solid foundation in Unreal Engine, learning blueprint programming, level design, asset management, and prototyping.

Adobe Photoshop

Starting as a hobbyist, I explored photo editing and image retouching, which evolved into creating seamless textures and pixel art for my games. Photoshop has also become an essential tool in my design process.

Adobe Illustrator

Primarily used for crafting 2D elements like sprites and UI components, Illustrator also serves as a versatile tool for creating precise level design assets and planning layouts for my games.

Asset Forge

Its intuitive interface and functionality make it a go-to tool for rapid prototyping and testing in my game development workflow.

Amplify Shader Editor

Building on my understanding of shaders and post-processing, I’ve used Amplify Shader Editor to create customized shaders, giving me full creative control over visual effects and materials in my projects.

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My Projects

Endless Space Defender (2020)

A heartfelt tribute to the classic Argentine arcade game 'Nave,' brought to life using a custom-built C# engine.

Developed by Tomás Sossich (Programming, Game Design, and Art), Lonar Cabello (Programming), and Nicolás Borromeo (Engine Development).

Itch.io Page
The Sober Law (2022)

A 1930s platformer where you take on the role of a tough detective, battling gangsters and fighting against the spread of bootleg alcohol to restore order to the streets.

Developed by Tomás Sossich

Itch.io Page
Meli game screenshot
Meli (2023)

Ever dreamed of running a top Latin American e-commerce depot? Now’s your chance! On Meli, you’ll rise to stardom by leading a team of clicking employees and preparing trucks for delivery, all while tackling complex logistics and making every click count.

Developed by Tomás Sossich (Game and Level Design), Nicolás Massara (Programming), and Lucas Campo (Programming).

Video
Screenshot of Raxi's Adventure game
Raxi's Adventure (2022)

A cowardly knight who loses his sword and shield while fleeing from a dragon falls into a dark, ancient dungeon. Thus begins a new adventure, as he tries to find a way out, navigating through evil creatures and deadly traps.

Developed by Tomás Sossich (Game Design and Level Design), Horacio Nieva (Programming and Optimization), and Maximiliano Pérez (AI Programming).

Video

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