I’m a passionate game designer dedicated to creating immersive experiences. Over the past six years, I’ve been honing my skills as a technical game developer at the Universidad Argentina de la Empresa.
I thrive in collaborative teams where there’s a strong sense of belonging. I value listening to others and embracing diverse perspectives to enhance the project. I believe the journey of learning and refining my craft as a game designer is ongoing and ever-evolving.
I also identify with the design philosophy of Jesse Schell, particularly his focus on creating experiences where carefully crafted stimuli evoke specific emotions to achieve a desired outcome.
Unity Engine, C#, Systems Design, Prototyping, Level Design, Documentation, Communicating Ideas.
Universidad Argentina de la Empresa | 2019 - 2024
Instituto DaVinci | 2018 - 2019
Indie Developer and Game Design Consulting | 2022 - To this day
Playtester | 2022 - 2023
Commercial Manager | 2019 - To this day
Administrative Employee and Sales Manager | 2016 - 2018
My academic focus on C# programming led me to embrace Unity as my primary development engine. Through my studies, I gained a comprehensive understanding of object-oriented programming (OOP) and design patterns.
I’ve developed a solid foundation in Unreal Engine, learning blueprint programming, level design, asset management, and prototyping.
Starting as a hobbyist, I explored photo editing and image retouching, which evolved into creating seamless textures and pixel art for my games. Photoshop has also become an essential tool in my design process.
Primarily used for crafting 2D elements like sprites and UI components, Illustrator also serves as a versatile tool for creating precise level design assets and planning layouts for my games.
Its intuitive interface and functionality make it a go-to tool for rapid prototyping and testing in my game development workflow.
Building on my understanding of shaders and post-processing, I’ve used Amplify Shader Editor to create customized shaders, giving me full creative control over visual effects and materials in my projects.
A heartfelt tribute to the classic Argentine arcade game 'Nave,' brought to life using a custom-built C# engine.
Developed by Tomás Sossich (Programming, Game Design, and Art), Lonar Cabello (Programming), and Nicolás Borromeo (Engine Development).
Itch.io Page
A 1930s platformer where you take on the role of a tough detective, battling gangsters and fighting against the spread of bootleg alcohol to restore order to the streets.
Developed by Tomás Sossich
Itch.io Page
Ever dreamed of running a top Latin American e-commerce depot? Now’s your chance! On Meli, you’ll rise to stardom by leading a team of clicking employees and preparing trucks for delivery, all while tackling complex logistics and making every click count.
Developed by Tomás Sossich (Game and Level Design), Nicolás Massara (Programming), and Lucas Campo (Programming).
Video
A cowardly knight who loses his sword and shield while fleeing from a dragon falls into a dark, ancient dungeon. Thus begins a new adventure, as he tries to find a way out, navigating through evil creatures and deadly traps.
Developed by Tomás Sossich (Game Design and Level Design), Horacio Nieva (Programming and Optimization), and Maximiliano Pérez (AI Programming).
Video© Ma5terBetty. All Rights Reserved. Designed by Myself